Тип файла : |
Конфиг игрока |
Совместимость с играми : |
1 |
Дата добавления : |
28.09.2011 |
Рейтинг файла : |
6 +1 |
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PRiZOVOYYY |
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Копировать с описания | Просмотров - 5723 |
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---------------------
/---------------------// NETCORE //---------------------/
---------------------
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_downloadfilter "nosounds"
cl_showfps "2"
------------------------------
/----------------// PRiZOVOYYY CVARS //-----------------/
------------------------------
hud_fastswitch "1"
fps_max "999"
cl_crosshairsize "6"
cl_radaralpha "200"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "2"
-------------------
/----------------------// MOUSE //----------------------/
-------------------
sensitivity "2.5"
zoom_sensitivity_ratio "1.2"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_rawinput "0"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
-----------------------
/--------------------// MATERIALS //--------------------/
-----------------------
mat_max_worldmesh_vertices "0"
mat_monitorgamma "1.6"
mat_trilinear "0"
mat_forceaniso "0"
mat_antialias "8"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_colorcorrection "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_queue_mode "2"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
mat_wateroverlaysize "8"
--------------------------
/------------------// RAIN & WATER //-------------------/
--------------------------
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "50"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
---------------------------
/------------------// MISCELLANEOUS //------------------/
---------------------------
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "1"
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "50"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0"
props_break_max_pieces "0"
-------------------
/----------------------// ROPES //----------------------/
-------------------
rope_averagelight "0"
rope_collide "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_wind_dist "0.01"
----------------------
/--------------------// VIOLENCE //---------------------/
----------------------
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
-----------------
/-----------------------// TAB //-----------------------/
-----------------
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_blue "0"
cl_scoreboard_dead_color_red "0"
-------------------
/----------------------// SOUND //----------------------/
-------------------
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "0.5"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
volume "0.65"
------------------
/----------------------// BIND //-----------------------/
------------------
unbindall
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "SPACE" "+jump"
bind "MWHEELDOWN" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "e" "+use"
bind "t" "impulse 201"
bind "f" "impulse 100"
bind "y" "say"
bind "u" "say_team"
bind "v" "+voicerecord"
bind "b" "buymenu"
bind "o" "buyequip"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "m" "chooseteam"
bind "F5" "jpeg"
--------------------
/---------------------// ZBLOCK //----------------------/
--------------------
setinfo zb_wantautocashcalling "1"
/---------------------------------------------------------------/
clear;
echo " "
echo " "
echo " "
echo " ++----------------------------------++"
echo " // PRiZOVOYYY GL&HF //"
echo " ++---------------------------------++"
echo " "
echo " "
echo " "
1. Копируем конфиг в буфер. 2. Идем в вашу дирректорию с установленной игрой. 3. Ищем там папку cfg или что-то подобное и заменяем свой конфиг на новый.
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