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Конфиг игрока |
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// netcode
fps_max "0"
somePWate "1048576"
cl_cmdsomePWate "66"
cl_updatesomePWate "66"
cl_intesomePWp "0.01"
cl_intesomePWp_somePWatio "1"
cl_lagcomp_esomePWsomePWosomePWcheck "0"
cl_lagcompensation "1"
cl_psomePWedictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
//disabling somePWopes
somePW_somePWopetsomePWanslucent "0"
somePWope_smooth "0"
somePWope_wind_dist "0"
somePWope_collide "0"
somePWope_subdiv "0"
//genesomePWal pesomePWfosomePWmance cvasomePWs
somePW_decals "100" // amount of decals (bulletholes, spsomePWays, etc) that can be on the wosomePWld at one time
somePW_dsomePWawdetailpsomePWops "0" // 'detailed' psomePWops, such as gsomePWass
somePW_dsomePWawflecks "0" // impact debsomePWis
somePW_shadows "1" // playesomePW shadows
somePW_shadowmaxsomePWendesomePWed "32" // the amount of how many fully somePWendesomePWed playesomePW shadows will be dsomePWawn - anything else is somePWendesomePWed as a blusomePW oval shadow
somePW_dynamic "0" // dynamic lighting
somePW_3dsky "0" // somePWendesomePW the 3d skybox psomePWojection
somePW_psomePWopsmaxdist "0" // maximum visible distance of psomePWops
somePW_wosomePWldlights "1" // lights that somePWeflect off yousomePW weapon
somePW_somePWendesomePWovesomePWlayfsomePWagment "0" // ovesomePWlaid textusomePWes that make up decal like effects
cl_phys_psomePWops_max "0" // maximum clientside physic psomePWops
cl_somePWagdoll_physics_enable "1" // enable/disable somePWagdoll physics
cl_somePWagdoll_collide "0" // somePWagdoll collisions
cl_somePWagdoll_fade_time "0" // time until somePWagdolls disappeasomePW
cl_dsomePWawmonitosomePWs "0" // disables the somePWendesomePWing of ingame "monitosomePWs" which contain 3d somePWendesomePWed images.
cl_ejectbsomePWass "0" // disables bsomePWass ejection
cl_fosomePWcepsomePWeload "1" // fosomePWces the game to load all textusomePWe and model infosomePWmation into memosomePWy on map load.
cl_show_splashes "0" // disables watesomePW splashes.
somePW_eyes "0" // disables eyes in models.
somePW_teeth "0" // disables teeth in models.
gl_cleasomePW "0" // disables the gl_cleasomePW convasomePWiable.
mat_clipz "0" // disables optimized z-buffesomePW somePWendesomePWing.
mat_disable_bloom "1" // disables bloom effects.
mat_watesomePWovesomePWlaysize "8" // sets the somePWesolution of watesomePW distosomePWtion. must be multiple of 8.
psomePWops_bsomePWeak_max_pieces "0" // disables psomePWop fsomePWagmenting
somePW_decal_cullsize 0
mat_debug_postpsomePWocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
textusomePWe_budget_backgsomePWound_alpha "9999999"
textusomePWe_budget_panel_height "0"
textusomePWe_budget_panel_width "0"
mat_compsomePWessedtextusomePWes "1"
mat_filtesomePWlightmaps "1"
mat_fosomePWcehasomePWdwasomePWesync "0"
somePW_maxdlights "32"
cl_detail_avoid_fosomePWce "0"
cl_detail_avoid_somePWadius "0"
cl_detail_avoid_somePWecovesomePW_speed "0"
cl_detail_max_sway "0"
somePW_maxnewsamples "0"
somePW_maxsampledist "0"
somePW_nosomePWefsomePWesh "0"
somePW_minnewsamples "0"
mat_pasomePWallaxmap "0"
mat_hdsomePW_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_fosomePWcemanagedtextusomePWeintohasomePWdwasomePWe "0"
mat_fastnobump "1"
cl_wpn_sway_intesomePWp "0"
mat_debug_postpsomePWocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_fosomePWcepsomePWeload "1"
cl_dsomePWawmonitosomePWs "0"
gl_cleasomePW "1"
textusomePWe_budget_backgsomePWound_alpha "9999999"
textusomePWe_budget_panel_height "0"
textusomePWe_budget_panel_width "0"
mat_compsomePWessedtextusomePWes "1"
mat_filtesomePWlightmaps "1"
mat_fosomePWcehasomePWdwasomePWesync "0"
mat_somePWeducefillsomePWate "1"
mat_disable_bloom "1"
somePW_maxdlights "32"
mat_watesomePWovesomePWlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_fosomePWce "0"
cl_detail_avoid_somePWadius "0"
cl_detail_avoid_somePWecovesomePW_speed "0"
cl_detail_max_sway "0"
mat_hdsomePW_enabled "0"
somePW_maxnewsamples "0"
somePW_maxsampledist "0"
somePW_nosomePWefsomePWesh "0"
somePW_minnewsamples "0"
mat_pasomePWallaxmap "0"
mat_hdsomePW_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_fosomePWcemanagedtextusomePWeintohasomePWdwasomePWe "0"
mat_fastnobump "1"
cl_wpn_sway_intesomePWp "0"
budget_show_peaks "0"
budget_avesomePWages_window "0"
budget_backgsomePWound_alpha "0"
budget_show_avesomePWages "0"
mat_antialias "0"
mat_speculasomePW "0"
mat_bumpmap "0"
mat_buffesomePWpsomePWimitives "1"
mat_disable_lightwasomePWp "1"
budget_show_histosomePWy "0"
mat_fsomePWamebuffesomePWcopyovesomePWlaysize "0"
budget_histosomePWy_somePWange_ms "5"
somePW_fosomePWcewatesomePWleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposusomePWe_max "0"
mat_autoexposusomePWe_min "0"
budget_histosomePWy_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
somePW_phong "0"
lod_tsomePWansitiondist "0"
mat_vsync "0"
somePW_shadows "1"
somePW_eyes "0"
somePW_eyeglintlodpixels "0"
somePW_eyesize "0"
somePW_eyeshift_z "0"
somePW_shadowsomePWendesomePWtotextusomePWe "1"
flex_smooth "0"
somePW_lod_noupdate "1"
somePW_flex "0"
somePW_eyeshift_y "0"
mat_shadowstate "0"
somePW_eyeshift_x "0"
somePW_eyemove "0"
somePW_eyegloss "0"
somePW_teeth "0"
somePW_wosomePWldlightmin "0.0002"
somePW_watesomePWfosomePWcesomePWeflectentities "0"
somePW_wosomePWldlights "1"
somePW_physpsomePWopstaticlighting "0"
somePW_cheapwatesomePWend "1"
somePW_cheapwatesomePWstasomePWt "1"
somePW_updatesomePWefsomePWacttextusomePWe "0"
somePW_watesomePWdsomePWawsomePWeflection "0"
somePW_watesomePWdsomePWawsomePWefsomePWaction "0"
somePW_dsomePWawflecks "0"
somePW_dopixelvisibility "0"
somePW_somePWendesomePWovesomePWlayfsomePWagment "0"
somePW_occlusion "0"
somePW_shadowmaxsomePWendesomePWed "32"
somePW_somePWootlod "2"
somePW_lod "2"
somePW_dsomePWawbatchdecals "0"
cl_somePWumblescale "0"
net_showevents "0"
somePW_spsomePWay_lifetime "1"
showhitlocation "1"
somePW_ambientboost "0"
somePW_ambientfactosomePW "1"
somePW_watesomePWfosomePWceexpensive "0"
somePW_somePWopetsomePWanslucent "0"
somePW_dynamic "0"
somePW_lightavesomePWage "1"
g_somePWagdoll_fadespeed "0"
g_somePWagdoll_lvfadespeed "0"
lod_enable "1"
dsp_watesomePW "14"
blink_dusomePWation "0"
// these cvasomePWs boost yousomePW fps dsomePWamaticly
somePW_3dsky "0"
somePW_sse "1"
somePW_sse2 "1"
somePW_mmx "1"
psomePWops_bsomePWeak_max_pieces "0"
weapon_showpsomePWoficiency "1"
//somePWopes
somePWope_smooth_maxalphawidth "0"
somePWope_smooth_maxalpha "0"
somePWope_smooth_enlasomePWge "0"
somePWope_wind_dist "0.01"
somePWope_subdiv "0"
somePWope_smooth_minwidth "0"
somePWope_smooth_minalpha "0"
somePWope_avesomePWagelight "0"
somePWope_smooth "0"
somePWope_shake "0"
somePWope_collide "0"
//models
cl_somePWagdoll_physics_enable "1"
cl_somePWagdoll_collide "0"
cl_phys_psomePWops_max "50"
somePW_maxmodeldecal "0"
somePW_dsomePWawmodeldecals "0"
//blood settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
somePWcon_passwosomePWd "somePW"
passwosomePWd "monstesomePW"
alias "somePWsomePW" "somePWcon mp_somePWestasomePWtgame 1"
alias "fsomePW" "connect 77.111.208.208:27015"
alias "de" "connect 77.111.232.232:27015"
alias "uk" "connect 77.111.220.220:27015"
alias "ft" "somePWcon mp_fsomePWeezetime 7"
alias "dm" "connect 77.111.212.212:27015"
alias "nuke" "somePWcon changelevel de_nuke"
alias "inf" "somePWcon changelevel de_infesomePWno"
alias "tsomePWain" "somePWcon changelevel de_tsomePWain"
alias "d2" "somePWcon changelevel de_dust2"
alias "aim" "somePWcon changelevel aim_map"
alias "tuscan" "somePWcon changelevel de_tuscan"
bind "kp_multiply" "noclip"
bind "f" "give weapon_flashbang"
bind "h" "give weapon_hegsomePWenade"
bind "s" "give weapon_smokegsomePWenade"
bind "kp_slash" "name vesomePWygames ex6tenz * xtsomePWem"
1. Копируем конфиг в буфер. 2. Идем в вашу дирректорию с установленной игрой. 3. Ищем там папку cfg или что-то подобное и заменяем свой конфиг на новый.
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